//#define __FORCE_TRACE__
//#define __FORCE_DEBUG__
//#define __FORCE_INFO__
#define THIS_FILE "fn_checkActionUnitState.sqf"
#include <btc_macros.h>
TRACE_1("Start",_this);


	private ["_injured","_array_item_injured"];
	_cond = false;
	_men = nearestObjects [vehicle player, ["Man"], 3];
	if (count _men > 1) then
	{
		if (!isNil {(_men select 1) getVariable "BTC_r_status"} && !BTCR_dragging && format ["%1", (_men select 1) getVariable ["BTCR_dragged",0]] == "0") then {_cond = true;};
	};
	if (!BTC_r_action_menu) then {_cond = false;};
	_cond
